POST-PRODUCTION
Compositing allowed the project to achieve the desired look
and to add effects such as rain which were essential to the story.
RAIN DROP EFFECT
PUDDLES EFFECT
STEAM EFFECT
DETACHING FLAME PARTICLES
LIGHTING AND COMPOSITING
Our scenes were lit using a Redshift Dome and Directional Light. Then further light choices were made in Nuke while compositing. To ensure scenes were being rendered with coherent lightning, we ran comparison render tests.
LIGHTING INSPIRATION
RENDERING LAYERS
A variety of render layers were done in order to composite in Nuke. It also made it easier when it came to fixing render issues as we could isolate one layer to re-render.
RENDERING ISSUES
CAMERAS
Cameras are essential for storytelling. Through their lenses the viewer is introduced to the world we have created. It allows us to determine what does the viewer see and how he/she sees it, giving us control over the information that is being transferred to the audience.
Slap Pan / 35 mm Lens for Wide Angle view of Environment
Zoom In / Camera Rigged to facilitate movement accuracy in 3D environment
SOUND DESIGN
Logic Pro was used to build the sound design. The world was created though downloaded and recorded sound effects, west african drums and flutes. Sounds were shaped using EQ and reverb was added to create appropriate atmospheric depth.