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POST-PRODUCTION

The final touches to bring our vision to life.

Compositing allowed the project to achieve the desired look

and to add effects such as rain which were essential to the story.

RAIN DROP EFFECT

PUDDLES EFFECT

STEAM EFFECT

DETACHING FLAME PARTICLES

LIGHTING AND COMPOSITING

Our scenes were lit using a Redshift Dome and Directional Light. Then further light choices were made in Nuke while compositing. To ensure scenes were being rendered with coherent lightning, we ran comparison render tests. 

Screenshot at 2019-09-26 10-59-54_edited

LIGHTING INSPIRATION

RENDERING LAYERS

A variety of render layers were done in order to composite in Nuke. It also made it easier when it came to fixing render issues as we could isolate one layer to re-render.

RENDERING ISSUES

CAMERAS

Cameras are essential for storytelling. Through their lenses the viewer is introduced to the world we have created. It allows us to determine what does the viewer see and how he/she sees it, giving us control over the information that is being transferred to the audience. 

Slap Pan / 35 mm Lens for Wide Angle view of Environment

Zoom In / Camera Rigged to facilitate movement accuracy in 3D environment

SOUND DESIGN

b079ea08-5682-4a91-ab9b-428c6f7c4851.jpg

Logic Pro was used to build the sound design. The world was created though downloaded and recorded sound effects, west african drums and flutes. Sounds were shaped using EQ and reverb was added to create appropriate atmospheric depth.

MERGIM, SOUND DESIGNER

Flame SoundTrack
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