top of page

TESTIMONIALS

“Working on flame has taught me the importance of having a wide range of skills to execute a project. Researching and being proactive are key to bringing the project to life. Considering the whole scope of the project and properly planning are crucial steps to meeting deadlines without compromising quality. Learning about ways to optimise and speed up production, as for example using specific tools to perform repetitive steps was extremely helpful."

CAROLINA / Animator, Producer & Environment Artist

"Being a part of this project I have learned many new skills in various areas of animation, 3D and compositing and have also experienced what it takes to be apart of a animated film production, and the process that goes into the development. I have enjoyed working together with my team and feel we have achieved a really fun and heartwarming animation."

JOSHUA / Animator, Concept Artist, Modelling & Sound

Personally, the project has taught me about the inner workings of a production pipeline and the importance of an efficient work flow. I have witnessed how every area impacts the other because whatever is not completed at the appointed time eventually comes back to you. We have been exposed to new tools and have had to learn on the job. While it has been tough, it has been highly rewarding.

CHERELLE / Animator, Art Director & Concept Artist

I learn the importance of being organized in a project to make easy the flow of the process like that you avoid wasting time searching the files.

In editing we used premiere for all the edit from the beginning we set up a time counter for the whole animation and a frame counter per shot to make easier the feedback on our work. I found difficult task keep it constant

In modelling I feel very comfortable Using Zbrush For the mode of the Caveman I feel difficult create a good edge loops even using Zremesher tool i the UV maps I use the UV master plugin of Zbrush.

Later for generate the rig of the caveman I use advanced skeleton and later fix some bad deformation with delta mush here I learn to use just deltamush in some areas no in the whole rig to avoid a heavy scene as well in stead to use weight skin for the cloth use a deformer wrap to animate the cloth and use constrain parent to move some element of the caveman.

For the fur on the cloth and the hair on hands and legs we use MASH this one make with Fibermesh generate a very heavy rig that is difficult to manage in animation we end animation with the hair and fur hide 

In animation of the caveman i record some reference but wasn't too much preparation missing thumbnails could be helpful was an animation that doesn't have too much posses but I find difficult make it fluid and I realize I don’t see any obvious mistake of anatomy when I'm animating and i need to improve the posing of my animations

In general I would like to be more focused in this project and put more effort in the right direction."

"This project was a great insight into an ideal and efficient production pipeline and the tools need to work faster. Overall I think the group worked well as a team, we didn’t take things to heart if there was an issue or difference in opinion. One thing I would do to improve is to communicate with my team and mainly my supervisor so they know what I’m doing."

DAVID /  Animator, Rigger  & 2D Effects Designer

VICTOR/ Animator, Modeller & Editor

bottom of page